Source: http://www.durtydan.com/ddapp/handsignal.html
Most teams have a very effective verbal communications system. They often times use codes to relay information to one another. However, there are times when, even though the opposing teams may not be aware of your codes, shouting the codes WILL make them aware that you are up to something. Sometimes, there are situations where you simply do not wish to to make any verbal sign at all.
That's where hand signals come it.
The key is not too have too many different hand signals (which makes them hard to remember) but still have enough to cover most of your codes. This system addresses both problems by using very easy to remember signals and variations. Also the signals are all ONE-HANDED as the most you'll ever have in the game is one free hand, unless your team routinely goes onto the field without markers.
These signals could also be used by teams who specialize in scenario games. Often times, as they will attest, verbal communication is not tactically sound.
Remember that these signals are limited, they can only be used when you have a direct line of sight to a fellow teammate. However they have the advantage that in most situations, only your team will be aware codes are being used. It is a lot easier for someone on the side lines to associate a verbal code with the subsequent actions of your team. If they don't see the hand signal, to them the player(s) in question simply acted on their own.
As an aside, you can even substitute your own hand forms the the Basic Signals. Instead of a thumbs up, you can show a fist with your small finger extended, etc.
This system does not have to represent ALL your team codes (although it conceivably could). You could decide that only those codes most frequently used could have hand signals.
The system is comprised of 6 Basic Signals, 2 Up/Down Variations (for each basic) and 4 Motion Modifiers (for each Basic and Variation).
You can then use each Basic Signal with no motion, add 2 Up/Down Variations and then add the four Motion Modifiers.
If you use the Basic Signals AND the Up/Down Variations AND the Motion Modifiers you'll have almost sixty different signals.
This is the basic thumbs-down gesture. This should not be used for the normal
"negative" or "no" as this is too easily figured out by observers.
NOTE: You maybe wondering why there isn't a similar sign with the palm up. It is not included as it is difficult to apply a Down Variation. After you read the Down Variations description hold you palm face up and try and do a Down Modifier on the signal and you'll see what I mean.
For these you can either
present the signal with the hand in it's up or down position . . .
. . . or . . .
. . . first display the Basic Signal and then move the hand up or down.



As you can see, they all are a Basic Signal pointing up. All the Basic Signals
are modified up by moving the arm. You will note that the Flat Hand is bent
at the wrist, this is because it's easier to do that way. (Also if you bend
at the wrists, the signal won't end up looking like a Nazi salute.)



As you can see, they all are a Basic Signal pointing down. All the Basic Signals
are modified up by moving the arm. Again, you will note that the Flat Hand
is bent at the wrist, this is because it's easier to do that way.
These modifiers can be applied to all the above Basic Signals and Up/Down Modifiers. For the sake of brevity, I have only illustrated one type of Basic Signal for each motion.
While my system may seem confusing at first glance, if you ponder on it for a while (and actually do some of the SIgnals, Variations and Modifiers, you'll see that it is a surprisingly simple system.